Lull Atk/Res is a great B slot that reduces Hapi’s foe’s Atk and Res by 3 while also nullifying any buffs the foe has in those stats, which could be an extra 6 or 7 points.Alternatively, she can opt for an A slot that boosts Atk and Spd in order to better use Windsweep to deny counterattacks from slow units, and potentially reduce the amount of damage reduction from foe skills like Spurn, though depending on the context and the unit in question they may still be 10 Spd faster than Hapi and receive the full damage reduction. AR-D Atk/Res provides a slightly larger boost so long as at least 4 non-Fortress Defense Structures are intact. Hapi’s native Atk/Res Catch is a great choice of A skill that provides a hefty amount of Atk and Res under fairly easy conditions, which is especially useful if she’s using Iceberg.Def is the best bane in most circumstances, since Hapi’s Def is almost unsalvageable, while -HP is also fine. The ideal boon is generally +Atk to improve Hapi’s damage.She can immediately charge a 2-cooldown Special like Moonbow or Ruptured Sky with the effects of Demonic Tome, or opt for Quickened Pulse seal in order to charge Iceberg, which adds extra damage equal to 50% of Hapi’s fantastic Res, generally more than other Specials. As a ranged cavalry with two kinds of effective damage (beast and dragon) and a tome that allows her to pre-charge a Special, Hapi is a solid choice for an Aether Raids defense team that can deal high damage to many common annoying offense units like Fallen Edelgard.Sacred Seal: Blade Session / Quickened Pulse / flexible Passive A: Atk/Res Catch / AR-D Atk/Spd / flexible Special: Moonbow / Ruptured Sky / Iceberg Blade Session provides a larger maximum boost to Atk (as well as Spd), up to +9 if two allies are on the map and have ended their turns before Hapi. Atk/Res Solo is a great option if she will generally not be adjacent to an ally while in combat.
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